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From: Kathy@cup.portal.com
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To: lightwave@webcom.webcom.com
Subject: Re: Humanoid and Interchange
Lines: 26
Date: Mon, 7 Aug 95 21:00:56 PDT
Message-Id: <9508072100.1.9641@cup.portal.com>
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> there are three ways i can think of loading in the entire
> scene as you set it up. One is to take notes of the positions
> and rotation of the individual objects within the humanoid
> grouped object, load then in one at a time into the modeeler,
> move and rotate them then copy them to a spare layer, but this
> takes a LONG time (i've been there and believe me, its not
> funny!). the other way is to use PowerMacros if you have it
> and execute the 'load scene' macro which loads all the objects
> in the correct postion and rotation (it does exactly what the
> first version Command: does, but automatically.
> just thinking about this problem has made me think of yet
> another way. load up the humanoid scene from within lightwave
> and do a 'save transformed' on every object (saving them with
> a NEW name so as not to overwrtie the original objects) then
> load them in one at a time into the modeller. they should appear
> in the correct postion and orientation but would probably be
> a pain to animate because all their axis will be in the wrong
> place.
>
Thanks for those ideas. And here's another one I thought of
later. The problem with Interchange is this: when you re-save
the posed Humanoid, it changes all the LoadObject lines which
load null objects to AddNullObject which Interchange can't
understand. So, it's quite easy to edit those back to
LoadObject and then use Interchange to do all the grueling work.
--
Kathy@cup.portal.com sent this message.
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